The latest Dev Diary by 5LS is up! Weapons, effects and environments are all looking good. There is also some information regarding release plans: We are looking at a Steam Early Access release by end of the year, and alpha and beta releases before that!
The latest dev diary is here, and it is packed with information about the coding side of the game development. read it here.
There’s a thread on the forum where people are wondering whether the survey e-mail (asking backers about their preferred delivery platform, shirt size, name for NPC) have gone out yet. This thread got a reply by 5LS teammember Mitch recently, who had the following to say:
Hey everyone. To clarify, no, you haven’t missed out on any of the surveys, none have been sent out as of yet. We’re all so focused on development that it’s easy to get behind on updates. As Andy suggested, we don’t presently have a dedicated community manager, just the five of us all making the game, so it’s a balancing act between developing the game and getting emails and updates out.
We’ll hopefully be able to get updates and surveys out more readily as things progress. Don’t worry, we haven’t forgotten about you! :)
Another dev diary is here, this time it’s a video preview!
Looking excellent so far!
Read the newest dev diary here. Lots of good stuff.
There is an ongoing discussion on the forums about the Red Star faction (read more about it in the latest Dev Diary), specifically about its name. A user by the name iferry says that he is Russian himself and that he finds the name too clicheé.
It seems indeed a bit strange to have ‘Soviet Russia themed’ faction in the game, as the struggle between futuristic mega-corporations that serves as background for the game appears to be an extreme vision of a capitalist, not communist system.
On the other hand, you need to look no further than modern day China to see how a society can present itself as being communist on the outside, but actually be capitalist on the inside.
There is a thread about the Release Timeline over on the forums, and Chris posted this in it:
We have a a loose schedule atm as we are still in pre production. We expect to go into full production early next year and should be able to give everyone a bit more of an idea of the structure of our schedule :)