city simulation

Satellite Reign: Lou’s review

Last updated: 3. Jan. 2017 So Satellite Reign has been out for a while, and I am finally sitting down to write a review. I have been following the development of the game rather closely between the launch of the Kickstarter campaign and the release of 1.0 and covered it on this blog and on […]



Good Game TV Feature on 5LS

Good Game TV is a a series by Australia’s national public broadcaster ABC dedicated to video gaming. In their latest feature, they cover 5 Lives Studios and their upcoming game Satellite Reign. There is a lot of good stuff in this video, including interviews with different team members, a couple of shots of the tools […]



Dev Diary #3: Preproduction progress

Head over this way to read the latest dev diary by 5 Lives Studios. It is about progress in their preproduction work and covers varying the appearance of citizens, environment prototypes and some information about root animations and AI programming. There’s also a new background image for backers!



Interview: Chris and Dean on contractors, randomization, vehicles, guns and more!

I contacted the 5 Lives Studio team this week with a couple of interview questions, and I’m very happy that Chris and Dean took the time to answer them. So here is the interview: 1. Have you gotten the fast internet connection set up in your new office? Does the legal stuff (founding the company) […]



City Simulation: Under the Hood of SimCity’s Traffic

Over at the SimCity website there’s an interesting read about SimCity’s traffic system, for those of you who are interested in the city simulation aspects of Satellite Reign. The SimCity traffic system seems pretty sophisticated, with a variety of vehicles (scooters, cars, trucks, rail, boats, and helicopters) and complex behaviour like vehicles changing lanes, overtaking, […]