gameplay

Satellite Reign: Lou’s review

Last updated: 3. Jan. 2017 So Satellite Reign has been out for a while, and I am finally sitting down to write a review. I have been following the development of the game rather closely between the launch of the Kickstarter campaign and the release of 1.0 and covered it on this blog and on […]



Patch 0.2.10 out

Release Notes (source): We’ve got a new update for Satellite Reign available. This update does include some significant changes to the Save/Load system. We’ve tried to make sure it is still backwards compatible with old saves, and it seems to be working in our testing. When an old save is detected, it will be slightly […]



Early Access release: Reactions and Discussions

A couple of days have passed since Satellite Reign has gone live as Early Access on Steam. Since then, interest in the game has spiked. A number of “first impression” articles have gone up around the web, twitter users are twittering their excitement, and the new discussion forum on Steam has seen a lot of […]



Pre-Alpha: Gameplay videos, RPS piece

It has been an exciting couple of days since the first ever build of Satellite Reign has been released at the end of last week. A bunch of gameplay videos have gone up on youtube which show a variety of gameplay and missions. Keep an eye on our Twitter feed for notifications of new videos. […]



More pre-alpha gameplay videos

Here are two more gameplay videos of the pre-alpha build. They both show the first mission, in which you have to free one of your agents. It is nice to see how people are choosing different ways to solve even this very first mission. Update Some more videos:



Gameplay video details: HUD display

Thanks to the recent gameplay video, we now have a much better idea of what the various ingame HUD display elements are for. The three horizontal bars that I’ve speculated about turn out to be health (red), shield (yellow), and ammo (green). The one for ammo consists of two separate bars, a larger and a […]



New gameplay video



Some details from the recent UI screenshots

The newest dev diary (it is #10) contained a couple of screenshots which showed off some of the in-game User Interface (UI). At a closer look, the UI elements reveal a few details about the gameplay, and also raise some questions. First of, here is a closeup of the UI overlay seen ingame: Each of […]



5LS on weapon progression

There is an interesting thread going on over at the official forum on the topic of weapon progression. A backer has expressed concerns that the weapon progression might be too linear. 5LS developer Mitch has chimed in with the following comment: We are trying to avoid the scenario where you stop wanting to use a […]



On weapon logistics and ammo

A thread on the forum that started out discussing potential weapon logistics (how to transport large and bulky weapons) then turned to the topic of ammo replenish. The question is whether agents should have “infinite pockets” for ammo. Chris from 5LS had the following to say […] the agents have 2 slots for weapons to […]