New article/interview on Red Bull UK

A new article/interview popped up over at Red Bull UK. Did you know that Red Bull now does gaming news? I certainly didn’t… Anyway, I don’t do a post about each new press item (usually I just add it to the list on the press coverage subpage), but this one is quite detailed and does have some interesting news and never-heard-before statements by the devs. Regarding the rapid progress possible with today’s tools, MikeD says:

I would say we are already further along with Satellite Reign than we were after a year of developing Syndicate Wars.

There are also hints at how they plan on creating so much content with a team of only five people:

We can’t create two thousand unique AAA quality buildings like a $50 million budget game can, […] But we can make 100 AAA quality pieces that fit together in an almost infinite number of ways to make an epic, futuristic city.

Most intriguingly, there’s this note about coop multiplayer:

Though the team failed to meet the £650,000 Kickstarter stretch goal for it, they’re pushing ahead with co-operative multiplayer, so you’ll be able do it all with your friends online.

I would take this with a grain of salt until we hear it from the devs directly, but if true it would be fabulous news indeed. Read the full piece here.



5LS: database merging in progress

Another short update from 5LS via Kickstarter: They are in the process of merging the Kickstarter user information with their own database. When completed, it will allow users to check and upgrade their pledges on the Satellite Reign website. The backer forum should also go online at that point. Backers should receive an e-mail over the next few days (if they haven’t gotten it already) to inform them that an account has been set up for them on the Satellite Reign website / forum.



Dev Diary #01

5LS posted an update on Kickstarter and on the Satellite Reign webpage, titled Dev Diary #01. The team has settled in at the new office (still waiting for Internet access) and they explain their next steps:

[…] we already have the project set up in Perforce [a revision control system, -Lou], and are starting to get the basics in so we can started on our stress tests. Over the next few weeks, we will be doing stress tests to determine the size we can make the city in terms of memory and what can actually be rendered. We will also be looking at how many characters we can get on screen, how many polys they can be, how many bones and how many materials we can use. We will also be doing up a first pass production schedule so we can make sure we are all on track.

There is also news of diseases, shower habits and a chocolate mousse cake, so dig in.



Syndicate fan art #2

Here’s another piece of Syndicate fan art from deviantart. The piece is simply titled Eurocorp Agent, by user ~PitBOTTOM.


Eurocorp Agent

Eurocorp Agent by ~PitBOTTOM


It’s from 2012 and likely to be made in reference to the FPS by Starbreeze, but the agent look of course goes back to the original Syndicate:

Agent design from original Syndicate

Agent design from original Syndicate (still from the intro sequence)



News tidbits

Various news tidbits today:

Mike and Chris supposedly gave a talk at Brisbane Unity Developers meetup today, according to this announcement. It is not known whether there will a recording or report of the talk.

Satellite Reign was mentioned in the Unite 2013 keynote, which you can watch here. The mention is very brief and only shows a few seconds from the gameplay visualization / tech demo video, so nothing that you need to see yourself.

5LS are working on a piece for For Devs By Devs about the Kickstarter campaign. It will be interesting to learn how they feel about it in hindsight – I’ll be sure to post an update when it goes live.

Kickstarter will reportedly come to Australia and New Zealand. This will obviously not affect the Satellite Reign campaign anymore, but it may make things easier for 5LS if they ever do another campaign (expansion? sequel?). If they don’t decide to do a U$D campaign instead, that is.



Is the Matrix a Syndicate Wars ripoff?

When the Matrix movie came out in 1999, it was praised not only for its impressive special effects and intense fighting scenes, but also for its intelligent plot. The central plot point of the movie is the discovery by the protagonist that the seemingly normal world he was living in is in fact fake. In reality, humans are enslaved, their bodies stored in liquid containers and what they perceive as their normal everyday life is just neural signals fed directly into their nervous system.

This clever idea may not have seemed completely new to all viewers, however. Those who had previously played the computer game Syndicate Wars, released three years earlier than the Matrix movie, may have noticed some similarities between the two stories. The game’s intro introduces us to a world where all people have a chip attached to their neck. The chip, so we learn, is used to manipulate how the people perceive the world, creating an illusion of an ideal, happy world. When the chip starts to malfunction, however, a grim and violent reality is revealed to lie behind the illusion.


Welcome to the Matrix

Welcome to the Matrix


The core of the plot of both stories is therefore basically identical. The similarities don’t end there, though. There’s the dark and rainy futuristic city, the trench coats, the excessive use of guns… There’s even a scene in the movie where the protagonist is given a choice between a red and a blue pill, which, as Syndicate Wars players will notice, resembles the two drugs used in Syndicate Wars to affect the behaviour of your agents: Blue Funk and Red Mist.

Red pill or blue pill?

Red pill or blue pill?

So did the Matrix rip off Syndicate Wars? The similarities are certainly striking and the chronology leaves open the possibility that the Matrix makers knew the game. However, even if the movie is in fact inspired by the game, it would not be right to simply call it a ripoff, because the core plot idea was not really new in Syndicate Wars either. In fact, the combination of both a positive vision of the future (utopia) and a negative one (dystopia) in one story is a frequent motif in science fiction. There are probably many books and movies that could be named here, but I will mention only one which seems particularly relevant: Stanisław Lem‘s The Futurological Congress.

Lem was a Polish science fiction writer with a very vivid imagination and a taste for black humour. He wrote The Futurological Congress in 1971, and the story seems relevant to Syndicate / Syndicate Wars in two ways. First of all, the book makes use of the exact same motif of “utopia as illusion”: The protagonist travels to the future and finds an ideal world: Peace all around the earth, everyone is wealthy and happy. As time goes on, though, he discovers that it’s all just an illusion, and that the reality behind the illusion is a nightmare: The world is destroyed by wars, everyone lives in poverty and poor health, but no one is aware of it because people’s minds are manipulated to create the illusion of utopia. The second point is the pervasive usage of psychoactive drugs. This is a core concept in The Futurological Congress: Lem describes a world where a large variety of drugs are available to manipulate people in any way desired. There are drugs to make people happy or angry, to make them believe something, and so on. In the novel, this was at first used by governments to manipulate people in certain ways, and eventually led to a large-scale use of hallucinogenic drugs to create a permanent illusion of a utopia. Note that this motif appears in the Syndicate games, too, where you manipulate your agents with drugs. As the Syndicate manual explains, you can adjust the Intelligence, Perception and Adrenaline (IPA) levels of your agents to change their behaviour, making them faster or more aggressive. Syndicate Wars had the same concept, although it was simplified to only the two drugs mentioned above (Blue Funk / Red Mist).

The most notable difference between the two storylines (Futurological Congress vs. Syndicate/Matrix) is that in Lem’s book, there is no computer technology involved in manipulating people and creating an illusion of utopia. In the light of the above mentioned similarities, though, it seems at least possible that the creators of Syndicate Wars were familiar with Lem’s work.

The motif of two realities, one as it really is (objectively) and one as we perceive it (subjectively), could be traced even much further back. In fact, the core of it is already there in Plato’s Allegory of the Cave, written roughly 2500 years ago, in which Plato describes some persons stuck in a cave observing shadows on the wall of the cave. The shadows come from people passing by the cave, but since those inside cannot leave, they only get to observe the shadows. He then describes the philosopher as someone who understands that the shadows are not the actual reality, and that it’s necessary to see beyond the shadows on the wall to understand the true nature of things.

Links
Toto Review: The Matrix [A Matrix review that mentions Syndicate]
List of dystopian literature on Wikipedia
Thread on retrogamer where Syndicate Wars / Matrix similarities are discussed (briefly)



XCOM expansion will have body modifications

Firaxis is working on an expansion to their 2012 game XCOM: Enemy Unknown, called XCOM: Enemy Within. One of the new features it will have is body modifications for your soldiers: A screenshot on RPS shows “Gene mods”, i.e. the possibility to upgrade brain, eyes, chest, skin or legs of your soldiers. Sounds familiar? Well, in the interview game designer Anand Gupta leaves no doubt where the inspiration for this came from:

RPS: The G-mod abilities reminded me of Syndicate. Proper Syndicate.

Gupta: Oh yeah.

RPS: It has the look of it, with the separate body parts outlined and upgraded. Has the idea of body modification been on the cards for a long time?

Gupta: It’s funny that you mention Syndicate. I’m a huge fan of the original. I haven’t had the chance to play the new one, but the old Syndicate I played a lot of. I remember the final mission. You have your starting area and you move two pixels out and there are rockets all around!

When we were looking at what to do with Enemy Within – well, the theme came to me very early. We were brainstorming and discussing things and I wanted to explore what I think is one of the most compelling themes in XCOM – that you are bending the aliens’ technology to your own will and using it against them. How can we take that further? In Enemy Unknown, you gather alien tech and make new weapons and armour. With Enemy Within, you take the aliens and make them part of your soldiers in a more fundamental way.

Read the rest of the interview here.



5LS on office equipment and story / UI brainstorming

In an update on the Kickstarter comment section, Mike lets us know that the team has moved into the new office and spent their first work day there. He goes into some details of the equipment which they apparently bought rather cheap from recently liquidated companies. In more directly game related news, Mike added the following intriguing but nebulous statement:

We had a good brain storm session today that covered various key pieces of back story and a lot of world elements that feed into how the player interacts with the game, its all really cool but I don’t want to ruin things for you except to say its going to be a bit of a unique interface into the game world in some respects for non criticial gameplay items, think UI/huds/menus that sort of thing as well as dialogue and interacting with civs/vip’s etc.

We are also reminded that nothing is final at this point and that these early ideas are not necessarily what will be in the final game. Read the entire post here.



5LS office / Kickstarter money update

MikeD posted a small update on the Kickstarter comment page a few days ago. We learn that they have signed a contract for an office and will be getting set up there as soon as next week. It will still take some time, however, until they have fast internet available there. The moving seems to be well on its way, judging by the latest Twitter update:

@SatelliteReign: Long day of moving stuff into the new office.

In the Kickstarter update, Mike also has a little bit of information about the Kickstarter funds to share:

In other good news the GBP to AU exchange rate has moved a bit in our favour so we actually have a little more money than expected also the drop out rate was fairly low on the pledges, so all good things..

Read the entire update, including the latest on Chris’ beard, here.



Evolution of Syndicate music

With Russell Shaw on the project, Satellite Reign is certain to sound good. Here’s a little recap of the music on the Syndicate games. You will all be familiar with this one:

What is amazing from today’s perspective is that this 5 min track is, I believe, the entire soundtrack. There’s basically only two themes: the ‘base theme’ and the ‘action theme’ (starts at 2:05), which kicks in whenever enemies are approaching, the rest being variations on those. It is notable how unobtrusive it is and how it, while being very simplistic, does a great job of building up tension and suspense.

The soundtrack of Syndicate Wars will bring back a lot of memories. Here’s the first track:

For EA’s syndicate FPS, the music went into a very different direction. You can clearly hear that they’ve built this track around the original Syndicate theme, but the mixture with dubstep/techno is perhaps not to everybody’s taste:

We get a first impression of what Satellite Reign will sound like from the Kickstarter / gameplay visualization video. As mentioned by 5LS in the Reddit AMA, the music in this was actually made by Russell Shaw: